vriphys14
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Browsing vriphys14 by Subject "I.3.3 [Computer Graphics]"
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Item A Parallel Architecture for IISPH Fluids(The Eurographics Association, 2014) Thaler, Felix; Solenthaler, Barbara; Gross, Markus; Jan Bender and Christian Duriez and Fabrice Jaillet and Gabriel ZachmannWe present an architecture for parallel computation of incompressible IISPH simulations on distributed memory systems. We use orthogonal recursive bisection for domain decomposition and present a stable and fast converging load balancing controller. The neighbor search data structure is derived such that it optimally fits into the parallel pipeline. We further show how symmetry aspects of the simulation can be integrated into the architecture. Simultaneous communication and computation are used to minimize parallelization overhead. The seamless integration of these parallel concepts into IISPH results in near linear scaling for large-scale simulations.Item Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation(The Eurographics Association, 2014) Siegmund, Dirk; Samartzidis, Timotheos; Damer, Naser; Nouak, Alexander; Busch, Christoph; Jan Bender and Christian Duriez and Fabrice Jaillet and Gabriel ZachmannThis paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D avatars. The simulation and human machine interaction has been designed for application in a passive In- Shop advertisement system. All parts have been evaluated and adapted under the aim of developing a low-cost automated scanning and post-production system. Human body dimension recognition was achieved by using a landmark detection based approach using both two 2D and 3D cameras for front and profile images. The human silhouettes extraction solution based on 2D images is expected to be more robust to multi-textured background surfaces than existing solutions. Eight measurements corresponding to the norm of body dimensions defined in the standard EN-13402 were used to reconstruct a 3D model of the human body. The performance is evaluated against the ground-truth of our newly acquired database. For 3D scanning of clothes, different scanning methods have been evaluated under apparel, quality and cost aspects. The chosen approach uses state of the art consumer products and describes how they can be combined to develop an automated system. The scanned cloths can be later simulated on the human avatars, which are created based on estimation of human body dimensions. This work concludes with software design suggestions for a consumer oriented solution such as a virtual fitting room using body metrics. A number of future challenges and an outlook for possible solutions are also discussed.