40-Issue 7
Permanent URI for this collection
Browse
Browsing 40-Issue 7 by Subject "Human centered computing"
Now showing 1 - 4 of 4
Results Per Page
Sort Options
Item Egocentric Network Exploration for Immersive Analytics(The Eurographics Association and John Wiley & Sons Ltd., 2021) Sorger, Johannes; Arleo, Alessio; Kán, Peter; Knecht, Wolfgang; Waldner, Manuela; Zhang, Fang-Lue and Eisemann, Elmar and Singh, KaranTo exploit the potential of immersive network analytics for engaging and effective exploration, we promote the metaphor of ''egocentrism'', where data depiction and interaction are adapted to the perspective of the user within a 3D network. Egocentrism has the potential to overcome some of the inherent downsides of virtual environments, e.g., visual clutter and cyber-sickness. To investigate the effect of this metaphor on immersive network exploration, we designed and evaluated interfaces of varying degrees of egocentrism. In a user study, we evaluated the effect of these interfaces on visual search tasks, efficiency of network traversal, spatial orientation, as well as cyber-sickness. Results show that a simple egocentric interface considerably improves visual search efficiency and navigation performance, yet does not decrease spatial orientation or increase cyber-sickness. An occlusion-free Ego-Bubble view of the neighborhood only marginally improves the user's performance. We tie our findings together in an open online tool for egocentric network exploration, providing actionable insights on the benefits of the egocentric network exploration metaphorItem Interactive Analysis of CNN Robustness(The Eurographics Association and John Wiley & Sons Ltd., 2021) Sietzen, Stefan; Lechner, Mathias; Borowski, Judy; Hasani, Ramin; Waldner, Manuela; Zhang, Fang-Lue and Eisemann, Elmar and Singh, KaranWhile convolutional neural networks (CNNs) have found wide adoption as state-of-the-art models for image-related tasks, their predictions are often highly sensitive to small input perturbations, which the human vision is robust against. This paper presents Perturber, a web-based application that allows users to instantaneously explore how CNN activations and predictions evolve when a 3D input scene is interactively perturbed. Perturber offers a large variety of scene modifications, such as camera controls, lighting and shading effects, background modifications, object morphing, as well as adversarial attacks, to facilitate the discovery of potential vulnerabilities. Fine-tuned model versions can be directly compared for qualitative evaluation of their robustness. Case studies with machine learning experts have shown that Perturber helps users to quickly generate hypotheses about model vulnerabilities and to qualitatively compare model behavior. Using quantitative analyses, we could replicate users' insights with other CNN architectures and input images, yielding new insights about the vulnerability of adversarially trained models.Item Modeling Visual Containment for Web Page Layout Optimization(The Eurographics Association and John Wiley & Sons Ltd., 2021) Kikuchi, Kotaro; Otani, Mayu; Yamaguchi, Kota; Simo-Serra, Edgar; Zhang, Fang-Lue and Eisemann, Elmar and Singh, KaranWeb pages have become fundamental in conveying information for companies and individuals, yet designing web page layouts remains a challenging task for inexperienced individuals despite web builders and templates. Visual containment, in which elements are grouped together and placed inside container elements, is an efficient design strategy for organizing elements in a limited display, and is widely implemented in most web page designs. Yet, visual containment has not been explicitly addressed in the research on generating layouts from scratch, which may be due to the lack of hierarchical structure. In this work, we represent such visual containment as a layout tree, and formulate the layout design task as a hierarchical optimization problem. We first estimate the layout tree from a given a set of elements, which is then used to compute tree-aware energies corresponding to various desirable design properties such as alignment or spacing. Using an optimization approach also allows our method to naturally incorporate user intentions and create an interactive web design application. We obtain a dataset of diverse and popular real-world web designs to optimize and evaluate various aspects of our method. Experimental results show that our method generates better quality layouts compared to the baseline method.Item A Motion-guided Interface for Modeling 3D Multi-functional Furniture(The Eurographics Association and John Wiley & Sons Ltd., 2021) Chen, Minchan; Lau, Manfred; Zhang, Fang-Lue and Eisemann, Elmar and Singh, KaranWhile non-expert 3D design systems are helpful for performing conceptual design, most existing works focused on modeling static objects. However, the 3D modeling interfaces can include more interactions between the user and the models that are dynamic (and can be interacted with). In this paper, we propose a 3D modeling system for the conceptual design of interactable multi-functional furniture. Our contribution is in the design and development of a motion-guided interface. The key idea is that users should create interactable furniture components as if they are interacting with them with their hands. We conducted a preliminary user study to explore users' preferred hand gestures for creating various dynamic furniture components, implemented a 3D modeling system with the preferred gestures as a basis for the motion-guided user interface, and conducted an evaluation user study to demonstrate that our user interface is user-friendly and efficient for novice designers to perform conceptual furniture designs.