40-Issue 5
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Browsing 40-Issue 5 by Subject "Computer graphics"
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Item A Robust Multi-View System for High-Fidelity Human Body Shape Reconstruction(The Eurographics Association and John Wiley & Sons Ltd., 2021) Zhang, Qitong; Wang, Lei; Ge, Linlin; Luo, Shan; Zhu, Taihao; Jiang, Feng; Ding, Jimmy; Feng, Jieqing; Digne, Julie and Crane, KeenanThis paper proposes a passive multi-view system for human body shape reconstruction, namely RHF-Human, to overcome several challenges including accurate calibration and stereo matching in self-occluded and low-texture skin regions. The reconstruction process includes four steps: capture, multi-view camera calibration, dense reconstruction, and meshing. The capture system, which consists of 90 digital single-lens reflex cameras, is single-shot to avoid nonrigid deformation of the human body. Two technical contributions are made: (1) a two-step robust multi-view calibration approach that improves calibration accuracy and saves calibration time for each new human body acquired and (2) an accurate PatchMatch multi-view stereo method for dense reconstruction to perform correct matching in self-occluded and low-texture skin regions and to reduce the noise caused by body hair. Experiments on models of various genders, poses, and skin with different amounts of body hair show the robustness of the proposed system. A high-fidelity human body shape dataset with 227 models is constructed, and the average accuracy is within 1.5 mm. The system provides a new scheme for the accurate reconstruction of nonrigid human models based on passive vision and has good potential in fashion design and health care.Item Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms(The Eurographics Association and John Wiley & Sons Ltd., 2021) Wang, Kai; Xu, Xianghao; Lei, Leon; Ling, Selena; Lindsay, Natalie; Chang, Angel Xuan; Savva, Manolis; Ritchie, Daniel; Digne, Julie and Crane, KeenanRealistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is limited, and it is time-consuming and expensive to scan and annotate more. Fortunately, combinatorics is on our side: there are enough individual rooms in existing 3D scene datasets, if there was but a way to recombine them into new layouts. In this paper, we propose the task of generating novel 3D floor plans from existing 3D rooms. We identify three sub-tasks of this problem: generation of 2D layout, retrieval of compatible 3D rooms, and deformation of 3D rooms to fit the layout. We then discuss different strategies for solving the problem, and design two representative pipelines: one uses available 2D floor plans to guide selection and deformation of 3D rooms; the other learns to retrieve a set of compatible 3D rooms and combine them into novel layouts. We design a set of metrics that evaluate the generated results with respect to each of the three subtasks and show that different methods trade off performance on these subtasks. Finally, we survey downstream tasks that benefit from generated 3D scenes and discuss strategies in selecting the methods most appropriate for the demands of these tasks.Item Simpler Quad Layouts using Relaxed Singularities(The Eurographics Association and John Wiley & Sons Ltd., 2021) Lyon, Max; Campen, Marcel; Kobbelt, Leif; Digne, Julie and Crane, KeenanA common approach to automatic quad layout generation on surfaces is to, in a first stage, decide on the positioning of irregular layout vertices, followed by finding sensible layout edges connecting these vertices and partitioning the surface into quadrilateral patches in a second stage. While this two-step approach reduces the problem's complexity, this separation also limits the result quality. In the worst case, the set of layout vertices fixed in the first stage without consideration of the second may not even permit a valid quad layout. We propose an algorithm for the creation of quad layouts in which the initial layout vertices can be adjusted in the second stage. Whenever beneficial for layout quality or even validity, these vertices may be moved within a prescribed radius or even be removed. Our algorithm is based on a robust quantization strategy, turning a continuous T-mesh structure into a discrete layout. We show the effectiveness of our algorithm on a variety of inputs.Item Stable and Efficient Differential Estimators on Oriented Point Clouds(The Eurographics Association and John Wiley & Sons Ltd., 2021) Lejemble, Thibault; Coeurjolly, David; Barthe, Loïc; Mellado, Nicolas; Digne, Julie and Crane, KeenanPoint clouds are now ubiquitous in computer graphics and computer vision. Differential properties of the point-sampled surface, such as principal curvatures, are important to estimate in order to locally characterize the scanned shape. To approximate the surface from unstructured points equipped with normal vectors, we rely on the Algebraic Point Set Surfaces (APSS) [GG07] for which we provide convergence and stability proofs for the mean curvature estimator. Using an integral invariant viewpoint, this first contribution links the algebraic sphere regression involved in the APSS algorithm to several surface derivatives of different orders. As a second contribution, we propose an analytic method to compute the shape operator and its principal curvatures from the fitted algebraic sphere. We compare our method to the state-of-the-art with several convergence and robustness tests performed on a synthetic sampled surface. Experiments show that our curvature estimations are more accurate and stable while being faster to compute compared to previous methods. Our differential estimators are easy to implement with little memory footprint and only require a unique range neighbors query per estimation. Its highly parallelizable nature makes it appropriate for processing large acquired data, as we show in several real-world experiments.