40-Issue 5
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Browsing 40-Issue 5 by Subject "Computational geometry"
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Item Blending of Hyperbolic Closed Curves(The Eurographics Association and John Wiley & Sons Ltd., 2021) Ikemakhen, Aziz; Ahanchaou, Taoufik; Digne, Julie and Crane, KeenanIn recent years, game developers are interested in developing games in the hyperbolic space. Shape blending is one of the fundamental techniques to produce animation and videos games. This paper presents two algorithms for blending between two closed curves in the hyperbolic plane in a manner that guarantees that the intermediate curves are closed. We deal with hyperbolic discrete curves on Poincaré disc which is a famous model of the hyperbolic plane. We use the linear interpolation approach of the geometric invariants of hyperbolic polygons namely hyperbolic side lengths, exterior angles and geodesic discrete curvature. We formulate the closing condition of a hyperbolic polygon in terms of its geodesic side lengths and exterior angles. This is to be able to generate closed intermediate curves. Finally, some experimental results are given to illustrate that the proposed methods generate aesthetic blending of closed hyperbolic curves.Item Discrete Optimization for Shape Matching(The Eurographics Association and John Wiley & Sons Ltd., 2021) Ren, Jing; Melzi, Simone; Wonka, Peter; Ovsjanikov, Maks; Digne, Julie and Crane, KeenanWe propose a novel discrete solver for optimizing functional map-based energies, including descriptor preservation and promoting structural properties such as area-preservation, bijectivity and Laplacian commutativity among others. Unlike the commonly-used continuous optimization methods, our approach enforces the functional map to be associated with a pointwise correspondence as a hard constraint, which provides a stronger link between optimized properties of functional and point-topoint maps. Under this hard constraint, our solver obtains functional maps with lower energy values compared to the standard continuous strategies. Perhaps more importantly, the recovered pointwise maps from our discrete solver preserve the optimized for functional properties and are thus of higher overall quality. We demonstrate the advantages of our discrete solver on a range of energies and shape categories, compared to existing techniques for promoting pointwise maps within the functional map framework. Finally, with this solver in hand, we introduce a novel Effective Functional Map Refinement (EFMR) method which achieves the state-of-the-art accuracy on the SHREC'19 benchmark.Item Geodesic Distance Computation via Virtual Source Propagation(The Eurographics Association and John Wiley & Sons Ltd., 2021) Trettner, Philip; Bommes, David; Kobbelt, Leif; Digne, Julie and Crane, KeenanWe present a highly practical, efficient, and versatile approach for computing approximate geodesic distances. The method is designed to operate on triangle meshes and a set of point sources on the surface. We also show extensions for all kinds of geometric input including inconsistent triangle soups and point clouds, as well as other source types, such as lines. The algorithm is based on the propagation of virtual sources and hence easy to implement. We extensively evaluate our method on about 10000 meshes taken from the Thingi10k and the Tet Meshing in theWild data sets. Our approach clearly outperforms previous approximate methods in terms of runtime efficiency and accuracy. Through careful implementation and cache optimization, we achieve runtimes comparable to other elementary mesh operations (e.g. smoothing, curvature estimation) such that geodesic distances become a ''first-class citizen'' in the toolbox of geometric operations. Our method can be parallelized and we observe up to 6x speed-up on the CPU and 20x on the GPU. We present a number of mesh processing tasks easily implemented on the basis of fast geodesic distances. The source code of our method is provided as a C++ library under the MIT license.