Expressive + WICED 2025
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Browsing Expressive + WICED 2025 by Subject "Applied computing → Fine arts"
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Item Perception of Drawing Reference Quality among Professional Hand-drawn Animators(The Eurographics Association, 2025) Schwartz, Rachael; Mullery, Mark; Dingliana, John; McDonnell, Rachel; Berio, Daniel; Bruckert, AlexandreWe present a preliminary experiment, investigating professional hand-drawn animators' perception of how good one frame is as drawing reference for another. 10 professional hand-drawn animators rated the drawing reference quality of 54 hand-drawn frame pairs, each differing by character pose and region rotation, reflection, and distortion transformations. Our results indicate that animators perceive frames differing by rotation/reflection as better drawing reference than frames differing by distortion.Item Sketching Interactive Experiences: Can Co-creation with Artificial Generative Systems Enhance the Communication of Cultural Heritage?(The Eurographics Association, 2025) Veggi, Manuele; Catalano, Chiara Eva; Pescarin, Sofia; Catalano, Chiara Eva; Parakkat, Amal DevGenerative AI has opened up new and largely unexplored opportunities to address the challenges of communicating cultural heritage through interactive experiences. This study explores the potential of text-to-image models to support the early stages of interactive media design for cultural heritage applications. We conducted a qualitative survey using four generative AI services (Stable Diffusion, Adobe Firefly, MidJourney, and DALL-E) to address a real design challenge in the cultural domain. While the study does not cover the full scope of traditional interactive media design workflows or provide a comprehensive performance evaluation, it highlights key benefits of generative AI in early design phases. The survey reveals that these systems boost creativity by introducing unexpected elements, they have the ability to help consolidate initial ideas and communicate them effectively to colleagues or stakeholders, and even help less experienced designers understand design requirements.Item Where Are We Now?(The Eurographics Association, 2025) Williams, Peter J.; Wong, Sala; Berio, Daniel; Bruckert, AlexandreWhere Are We Now? is an interactive physical computing artwork that contrasts moments throughout a recent period of intense changes in Hong Kong. Recalling the use of weaving in early computing and image creation, it is a mechanical display made up of urban landscape images on looped, woven ribbons that expressively rub up against one another. Pulling, snagging and fraying, their tension brings out complications in daily life amid societal shifts. This difficult movement expresses the complex and conflicted nature of Hong Kong's recent history, specifically between 2018 and 2024, the years when the collaged 360- degree/panoramic urban landscape photographs which are printed onto the ribbons were made.