EG 2025 - Full Papers - CGF 44-Issue 2
Permanent URI for this collection
Browse
Browsing EG 2025 - Full Papers - CGF 44-Issue 2 by Subject "Applied computing → Arts and humanities"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes(The Eurographics Association and John Wiley & Sons Ltd., 2025) Sureshkumar, Anandhu; Parakkat, Amal Dev; Bonneau, Georges-Pierre; Hahmann, Stefanie; Cani, Marie-Paule; Bousseau, Adrien; Day, AngelaAlthough intuitive, sketching a closed 3D shape directly in an immersive environment results in an unordered set of arbitrary strokes, which can be difficult to assemble into a closed surface. We tackle this challenge by introducing VRSurf, a surfacing method inspired by a balloon inflation metaphor: Seeded in the sparse scaffold formed by the strokes, a smooth, closed surface is inflated to progressively interpolate the input strokes, sampled into lists of points. These are treated in a divide-and-conquer manner, which allows for automatically triggering some additional balloon inflation followed by fusion if the current inflation stops due to a detected concavity. While the input strokes are intended to belong to the same smooth 3D shape, our method is robust to coarse VR input and does not require strokes to be aligned. We simply avoid intersecting strokes that might give an inconsistent surface position due to the roughness of the VR drawing. Moreover, no additional topological information is required, and all the user needs to do is specify the initial seeding location for the first balloon. The results show that VRsurf can efficiently generate smooth surfaces that interpolate sparse sets of unoriented strokes. Validation includes a side-by-side comparison with other reconstruction methods on the same input VR sketch. We also check that our solution matches the user's intent by applying it to strokes that were sketched on an existing 3D shape and comparing what we get to the original one.