Browsing by Author "Müller, Thomas"
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Item Doppler Volume Rendering: A Dynamic, Piecewise Linear Spectral Representation for Visualizing Astrophysics Simulations(The Eurographics Association and John Wiley & Sons Ltd., 2023) Alghamdi, Reem; Müller, Thomas; Jaspe-Villanueva, Alberto; Hadwiger, Markus; Sadlo, Filip; Bujack, Roxana; Archambault, Daniel; Schreck, TobiasWe present a novel approach for rendering volumetric data including the Doppler effect of light. Similar to the acoustic Doppler effect, which is caused by relative motion between a sound emitter and an observer, light waves also experience compression or expansion when emitter and observer exhibit relative motion. We account for this by employing spectral volume rendering in an emission-absorption model, with the volumetric matter moving according to an accompanying vector field, and emitting and attenuating light at wavelengths subject to the Doppler effect. By introducing a novel piecewise linear representation of the involved light spectra, we achieve accurate volume rendering at interactive frame rates. We compare our technique to rendering with traditional point-based spectral representation, and demonstrate its utility using a simulation of galaxy formation.Item Dynamic Diffuse Global Illumination Resampling(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022) Majercik, Zander; Müller, Thomas; Keller, Alexander; Nowrouzezahrai, Derek; McGuire, Morgan; Hauser, Helwig and Alliez, PierreInteractive global illumination remains a challenge in radiometrically and geometrically complex scenes. Specialized sampling strategies are effective for specular and near‐specular transport because the scattering has relatively low directional variance per scattering event. In contrast, the high variance from transport paths comprising multiple rough glossy or diffuse scattering events remains notoriously difficult to resolve with a small number of samples. We extend unidirectional path tracing to address this by combining screen‐space reservoir resampling and sparse world‐space probes, significantly improving sample efficiency for transport contributions that terminate on diffuse scattering events. Our experiments demonstrate a clear improvement—at equal time and equal quality—over purely path traced and purely probe‐based baselines. Moreover, when combined with commodity denoisers, we are able to interactively render global illumination in complex scenes.Item Path Guiding Using Spatio‐Directional Mixture Models(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022) Dodik, Ana; Papas, Marios; Öztireli, Cengiz; Müller, Thomas; Hauser, Helwig and Alliez, PierreWe propose a learning‐based method for light‐path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio‐directional Gaussian mixture models (SDMMs). In particular, we approximate incident radiance as an online‐trained 5D mixture that is accelerated by a D‐tree. Using the same framework, we approximate BSDFs as pre‐trained D mixtures, where is the number of BSDF parameters. Such an approach addresses two major challenges in path‐guiding models. First, the 5D radiance representation naturally captures correlation between the spatial and directional dimensions. Such correlations are present in, for example parallax and caustics. Second, by using a tangent‐space parameterization of Gaussians, our spatio‐directional mixtures can perform approximate product sampling with arbitrarily oriented BSDFs. Existing models are only able to do this by either foregoing anisotropy of the mixture components or by representing the radiance field in local (normal aligned) coordinates, which both make the radiance field more difficult to learn. An additional benefit of the tangent‐space parameterization is that each individual Gaussian is mapped to the solid sphere with low distortion near its centre of mass. Our method performs especially well on scenes with small, localized luminaires that induce high spatio‐directional correlation in the incident radiance.Item Practical Product Sampling by Fitting and Composing Warps(The Eurographics Association and John Wiley & Sons Ltd., 2020) Hart, David; Pharr, Matt; Müller, Thomas; Lopes, Ward; McGuire, Morgan; Shirley, Peter; Dachsbacher, Carsten and Pharr, MattWe introduce a Monte Carlo importance sampling method for integrands composed of products and show its application to rendering where direct sampling of the product is often difficult. Our method is based on warp functions that operate on the primary samples in [0;1)^n, where each warp approximates sampling a single factor of the product distribution. Our key insight is that individual factors are often well-behaved and inexpensive to fit and sample in primary sample space, which leads to a practical, efficient sampling algorithm. Our sampling approach is unbiased, easy to implement, and compatible with multiple importance sampling. We show the results of applying our warps to projected solid angle sampling of spherical triangles, to sampling bilinear patch light sources, and to sampling glossy BSDFs and area light sources, with efficiency improvements of over 1.6 x on real-world scenes.